txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

moving_icon_start
	cameraOffset x -0.001 y -0.014 z -0.01
moving_icon_end

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "TechnoAccessAbility"
Ability "Wall_Jump"
Ability "FixitPlayerAbility"
Ability "Dash_Attack"
Ability "Double_Jump"
Ability "Twirl"
Ability "KillmongerSpinAttackAbility"
Ability "DangerSenseKillmonger"
ability "Type_Agility"
ability "Type_Technology"
Ability "AudioReactionDataKraven"
Ability "AudioReactionDataGenMale1VOX"
ability "KravenTheHunter_LungeAnim"
Ability "DefaultInvisibility"
Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "CharacterCard_Idle", Idle2Anim = "CharacterCard_Idle", Idle3Anim = "CharacterCard_Idle", Idle4Anim = "CharacterCard_Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = -0.050000, OffsetY = 0.120000, OffsetZ = -0.01, CharHeight = 0.39, ZoomMultiplier = 1.4 )

//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
ability "ATTRIBUTE_TARGET"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "KillmongerSpear" always_got held
default_item "Killmonger_DartGun" always_got away

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_Killmonger"
vfxlevel_override "VFX_KravenTH" Extra_Slot 1

///	Per-Char Streaks  ///

	StreakInitializationData
		Life 0.5
		WidthScale 0.5
		MaterialScene  "VFX_Killmonger"
		MaterialSpecial "vKillmonger_Staffstreak_Ob1"
	EndStreakData